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Pure and multiclass casters
Pure caster: No cap! It goes up to 40.
Multiclass: Cap as listed here.
In addition the multiclass caster level calculation applies. Up to level 20 it's your caster level. After 20 it's: 20 + 1d(caster level - 20).
- Greater Magic Weapon +1 Enchantment every 5 levels. Caps at +5 at 25.
List of Divine Spells
- Barkskin: Plant Domain: 2-5 ac, caps at 21
- Barkskin: Druid +2-7 caps at 33
- Cure Critical Wounds : Has a linear progression to 40, adds healskill to damage healed'
- Cure Light Wounds: Has a linear progression to 40, adds healskill to damage healed
- Cure Minor wounds:Has a linear progression to 40 , adds healskill to damage healed
- Cure Moderate Wounds: Has a linear progressionto 40 , adds healskill to damage healed
- Cure Serious Wound: Has a linear progression to 40, adds healskill to damage healed
- Divine Favor +1 dmg/ab every 6 lvls caps at +5 at 30th
- Divine Power: divine power progression now +1 per 4 caster level to +5 max but subtract extra ab gained from str or dex over 18
- Energy Drain: Drains 2d10 lvls
- Glyph of Warding: caps at 25, doing 1d8 x caster lvl
- Hammer of the Gods: uncapped to 30, 1d8 x caster lvl
- Healing Circle: has a linear progression to lvl 40
- Inflict Wounds line: linear progression to 40
- Negative Energy Ray: uncapped to 10d6
- Magic Vestment +1 ac every 6th lvl, caps at +5 at 30th
- Shield of Faith: +1 ac Deflection every 6th caster lvl, caps at +5 ,30th caster lvl
- SoundBurst: 15d8 Sonic Dmg ,caps at lvl 15
- Storm of Vengeance: Does 2D20 + caster lvl acid dmg and 2d20 +2x caster lvl electric dmg uncapped to 40th(i think couldnt find any cap notation but it is a lvl 9 spell)
List of Sorc/Wiz Spells
- Acid Splash; Uncapped to 10d3
- Awaken: Added +1 ac every 4 caster lvls,
- Blade Thirst: works as Greater Magic Weapon and on all weapons instead of slashing ones
- Bombardment: uncapped to 40d8
- Burning Hands: uncapped to 15d4
- Call Lightning: Uncapped to 25, does 1d12 per 2 caster lvls.
- ChainLightning: uncapped to 40d6
- Circle of Doom: unacpped to 35d6
- Cloudkill: Uncapped to 35
- Combust : uncapped to 20, dmg 2d6 + caster lvl
- Cone of Cold: uncapped to 35d6
- Crumble: uncapped to 40d6
- Death Armor: uncapped to 1d4 +10 at 20th
- Delayed Fireball Blast: uncapped to 40d6
- Destruction : uncapped to 40d6 on a passed save
- Earthquake: uncapped to 40d8
- Electric Jolt: uncapped to 10d3
- Evard's black tentacles: Known bug fixed for grapple-check for medium-size-creatures. Enhancement bonus (to bypass damage reduction) now improves by 1 every 5 caster levels, to a maximum of 5.
- Fireball Uncapped to 25d6
- FireBrand: uncapped to 30d6
- Firestorm: uncapped to 40d6
- Flame Arrow: uncapped to 25, has 6 arrows doing 4d6 at 25
- Flame Lash: uncapped to 20, does d6(2+ random caster lvl ) for 12-132 dmg
- Flame Strike: uncapped to 30, 1d6 x 1/2 caster lvl fire damage, 1d6 x 1/2 caster lvl divine damage
- Gedlee's Electric Loop uncapped to 10d6
- Ghoul Touch: uncapped to 20, does -10 to attack, dmg ,saves and skills.
- Greater Missile Storm : uncapped to 30
- Healing Sting: 25d6
- Horizikauls boom: 15d4
- Horrid Wilting: uncapped to 40th, does caster x d8 dmg
- Ice Dagger: 15th
- Ice Storm: uncapped to 30, for 3d6 + caster lvl D6'
- Incendiary Cloud: uncapped to lvl 40, doing Casterlvl x d6 on entry of cloud
- inferno: Does 4d6 per round + 1 per level, cap at 10
- Lesser Missile Storm : no change
- Lightning bolt: uncapped to lvl 25, doing 25d6
- Magic Missile: Number of missiles: (casterlevel + 1) / 2, Limited to 10 missiles; Damage 1d4 + 1 per missile; Damage for pure caster 2d4 + casterlevel / 5
- Mestil's Acid Breath: 25d6
- Meteor Swarm: uncapped to 40d10
- Natures Balance: uncapped to 40th lvl
- Poison: Added Acid Dmg, 25d6 at 25th
- Power Word Kill: BWorm--changed if used on single it will kill a creature with up to d20(CasterLvl)HP
- Power word Stun: stun 1d4 rounds 251-350hp 2d4 rds on 151-250hp and 4d4rds on <150
- Quill Fire: 25d6
- Ray of Frost: 10d4
- Scintillating Sphere: 25th
- Searing Light: Uncapped to 25d6 vs undead, 12d8 vs Living, 12d6 vs constructs, cap 25 lvls
- Sunbeam: 40d6
- Sunburst: 40d8 to undead
- Tensers Transformation: no polymorph, 100% spell failure (no spell casting), 1 extra attack at full bab, +1 Attack bonus per 2 levels, +4 Dodge AC, +8 on Fortitude Saves, Bonus HP 120 + 1d6 per caster level, raise Str to 20 (if already >= 20 add 2d2), raise Dex to 22 (if alredy >= 22 add 2d2)
- Vampiric touch: Uncapped to 25d6
- Wall of Fire: 4d6+ 2x Class Lvl ,caps at 30
- Weird : Uncapped to 40 levels there are two saves for death if they are made d8(CasterLevel) is done
- Wounding Whispers: 1d2 per caster lvl up to 40
- Dragon Knight, looks like duration was increased to 24 hours (from 20 rounds).
- Greater Ruin: Damage has been increased to d8(nCasterLevel*2) from d6(35). Caster level takes into account the pure caster limitations.
- Hellball: Damage increased to d10(casterlevel / 2). Duration of Knockdown against NPCs is 3 rounds. Caster and party members don't get Knocked down and only take fire damage, not the other elements.